Join John, Erik and Nathanael this week where they talk PS4, Battlefield 4, how much award shows suck and Arrow?
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While the majority of the "PC Master Race" would like you to think the sole reason they are different is the processing power of their graphics chipset and their realtime weather generators, I have found another difference in what kind of games exist on the platforms. Namely, I rarely see a game that touts the name "Simulator" on a console. Perhaps it's the necessity of multiple inputs that are best kept to a keyboard, but time and time again most games that fall into a simulation category end up stinking on home consoles. When I tried Sim City on the PS1, I just couldn't get into it. The ease of a mouse and keyboard on that game make controller limitations glaringly obvious. While I feel a mouse- and menu-based game could go over well on the Wii U with it's touchscreen interface, any game involving "simulation level" depth tends to sputter out on a console.
Black Friday, what a crazy shopping day for anyone. Goozernation has looked at a lot of sites and decided to put together a small list of must buys for games from a variety of stores including Best Buy, Amazon, Target, Walmart, Gamestop, Toys R Us, and Amazon.
Wow. This game threw me for a loop. I received a review copy so nicely from the creators of the game, and while interested, did not know what I was getting into. I loaded up the game and went to finish my work on the PC to have a sultry 1920s female voice begin serenading my ears. It made me stop what I was doing and take notice. Even though nothing was happening on screen, I found myself captivated with the music. When starting the game, it surprised me again, as I originally thought it would end up being a two-dimensional platformer with some special tweaks for shadow play, but it is so much more.
Join John and Erik this week where they talk PS4, Xbox One, Black Friday Deals and more!
Stealth, Inc has been on my radar for a while, but I've not been able to jump on it. The game started on PC (I am not a PC gamer and have a gerbil-powered PC), then it was published ofr Android (don't have), and then released on PS3 (didn't catch it) and then Vita (don't own), and finally it has landed on iOS devices. When offered the chance to review, I jumped. Does this renowned game survive the transition to touchscreen controls, or does it fumble blindly in the dark?
As we prepare for the next generation of games that have so much raw processing power, people are hard pressed to determine whether or not a screenshot is an actual photo. I find myself reviewing a game that would feel right at home if some genius had developed a 3D engine for the Atari 2600. When people are discussing how to get the most fluid and realistic AI interactions even, a game comes to me with no human interaction, and colored blobs representing animals either run or hide, and that's about it. In a world where maximizing your interactions with the most variety of gameplay possible over an 80+ hour campaign or a game digging it's claws into you for an unending multiplayer fragfest is the norm, a game dares to offer a solo experience with no voice chat, no massive open world, no enemies camping on the other side of the world ready to snipe you, no teabagging...and yet, I find myself captivated.