The ghosts are back and up to their old tricks. Professor E. Gadd and the Poltergust 5000 are looking for Luigi's help in ridding a valley full of ghosts from their mayhem. While recently friendly, the disappearance of the Dark Moon has turned these kind spirits into tricky, rotten, and downright mean versions of themselves. Can Luigi save the...well...night again?
My kids started playing t-ball this year and the coach had the ingenious idea of telling the kids to imagine their bats were lightsabers. This got the kids engaged in batting practice and they thought it was a lot of fun. That was all the inspiration I needed to create this animation I call "Lightsaber Baseball."
Recently, a couple of quality titles rose from the graves that I was positive would never see the light of a re-release. Most notably, Earthbound. I never got to play this back in the day, but I'm excited for the upcoming Virtual Console release. Everywhere you turned on the Internet, people fought long and hard for Earthbound, but just as strong were the rumors as to why it would never make it. Most notably, there are songs that were considered copyright taboo these days. This was the biggest hiccup most felt the title was facing.
On April 29th IGN reported that EA canceled Tiger Woods PGA 15. EA allegedly is taking next year off so they can fully take advantage of the next gen consoles. EA canceled NBA 13 back in September 2012 saying it wasn’t a cancellation of the series but just that edition and there has not been any word since. Is it time to rethink how and when sports games are released?
I was catching up on the gaming news and I read about the Shadows of the Eternals Kickstarter. It got me thinking, could Kickstarter become the new way for small developers to make a huge impact with next gen consoles?
It was waaay back in middle school that I ran into what was then a little known game by the name of Runescape (yeah, yeah, I know). It must have been 2001 or 2002 that I created an account and had my first foray into the world of MMORPGs and online multiplayer gaming in general. I remember thinking, "All these other sprites are real people that I'm playing with in real time!?" My little 13-year old mind was absolutely blown, and I became captivated by the experience. I would go on to spend about two years with the game before finally tiring of it and putting the account to rest.