Each of these games do benefit from enhanced Wii U controls. Utilizing the GamePad and motion controls in unique ways, as well as adding new material or including most if not all developed DLC, gamers are truly getting the full package, and are at a major advantage if they have yet to play through these games before. Looking back, I'd much have rather waited for Batman than bought it for $60, paid cash for each individual upgrade, and not had the new special features included in Armored Edition. I am lucky to have waited on Deus Ex, as the exclusive boss fight edits will allow me to truly play the stealthy, non-lethal ways I love to play those types of games.
Below, you'll find a wish list of games that I could see benefitting from the Wii-U upgrade. Games that many enjoyed and are worthy of a second run through, or that were terrible and could really use the upgrade.
Pokemon Snap: I've never been a Pokemon fan, but I know that Poke-lovers got a kick out of this N64 title, but I was befuddled as to why, simply because it wasn't even fighting or capturing Pokemon, simply taking photos of them. As I played Lego City Undercover with my son tonight, though, and we used the criminal scanner, I saw potential for that with the gyroscopic sensor and the two-screen gaming style. The new Wii Panorama View app (free, but $2 apiece for video tours of popular locations) further pushes this possibility. Re-release the game as a downloadable title with New Play Control schemes, and you'll feel like you're cruising the park clicking pictures.
Fatal Frame: I'm not much of a horror game buff, but even I heard about Fatal Frame. Set in a spooky mansion, the main battle scheme is using a camera, which through the viewfinder is the only way to see the enemies attacking you. Thinking of ZombiU, where you have to divert your eyes from the action in order to search through your backpack for essential goods, this would also be a killer app for the GamePad upgrade. Forcing you to look away from your controlled character to pick up the GamePad and peek into your camera would add an edge of tension. If I were selling it, I'd pack it with a back-camera GamePad add-on, so you had to point at the TV. Thing is, I wouldn't tell people that it would enhance the game, making the spooks literally jump out of your television as you gazed through the viewfinder! While perhaps not a port of an old one, Nintendo may see a new entry in the series for Wii U, as it is my understanding that Nintendo owns the rights to the series these days.
Okami: The game with tons of love that sadly died before it got a chance to shine has since been ported to a bevy of locales, from the PS2 to the Wii and now the PS3, but none of them ever let you truly draw with the magical brush. Using the GamePad, the action could pass down there for drawing, or even allow simultaneous controlling of the main character while drawing, instead of the forced pause. It could at least open up the floor to even more gameplay stylings.
Steel Battalion: The original game came with a billion-button cockpit. The sequel came with nothing but flailing in the air for your Kinect. The GamePad sports a microphone, so with a little voice recognition and some touchpad controls to replace the excessive flailing, we could have something here. Even if you added motion control so you had to look around the cockpit to find the buttons you were imagining you were hitting in the Kinect edition, you would at least have something tactile to hit, giving you a bit more of a chance to succeed. I think adding gyroscopic control to the touchscreen actions could benefit quite a few ports, now that I'm typing this list.
MineCraft: I'm sure Microsoft has made some unholy pact with Notch, but if the game can ever be ported over to other systems, the Wii U would be ideal. Playing the game on an iPhone or iPad is fun, but limited by default. Adding the touchscreen basics to a controller-based version, combined with the well-run Miiverse community for sharing, could lead to an amazing skyrocket of a title, becoming more of a killer app than it ever was.
Elite Beat Agents: This is a personal cry for me: most DS games would be a lot of fun on the Wii U, but I've been aching for an EBA sequel for years. I've even tried to hunt down the original Japanese Ouendan titles it was based off of. The rhythm gameplay is amazing, the storyline is quirky and keeps your attention...it's just fun. Wii U could offer more detail in graphics, online play with separate parts for different agents to work together through, and again the Miiverse community to share exploits in.
There's my list of games I would love to see ported over to the Wii U. Even though many are criticizing Nintendo for making launch titles the same as games people played last year, I think it's a solid step to show that the system can create a completely different experience. What do you think? You like my selections? What games would YOU like to see come to the Wii U? Sound off below!