If there was a developer out there who would start a kickstarter for a game that I would really want to play I would totally back them. What is a better way for a developer to get their game out there and make more money by cutting the publisher out and using crowd-funding? The Precursor Games Kickstarter page says they will release twelve episodes of Shadows of the Eternals, like Telltales The Walking Dead, on the PC and WiiU. There are several pledge levels that provide different things that range from $5 to $10,000 plus. If they meet their goals and get this game to the masses, and if it sells well and gets good reviews, could it open the gates for others to do the same?
Take Yu Suzuki, creator of some of SEGA’s greatest games: Space Harrier, Outrun, Afterburner, Virtua Fighter, and of course, Shenmue. Suzuki was quoted back in March that he has considered crown-funding to get Shenmue 3 made. We all know that SEGA still owns the rights to Shenmue so it will never happen but what if? What if he could get enough funds raised to make Shenmue 3 a five episode downloadable game on PC, PS4 and the next Xbox. I know it is a pipe dream and the first Shenmue cost a rumored $70 million to make, but what has SEGA done with Shenmue? They have had so many failures with movie tie in games and other subpar games. They need to look back to the titles that people have liked and their hardcore fans like, the Yakuza games, Shenmue and others. Fans can’t even get HD remakes of Shenmue for Xbox Live or PSN. And this is where Kickstarter could be a great thing for gamers. Developers wouldn't have to worry about publishers setting lofty sales goals for games. They would already know how many hands their game would be getting into day one, and if it is a good game, word of mouth will sell even more copies.
I hope developers like Precursor Games has great success and gets their game backed and published. Then other developers may follow and we can all get great games that won’t be constricted to time constraints or other stuff that happens when publishers and shareholders get too involved with getting releases out before they are ready. This could be a way to get great games made by gamers for gamers out there and made the way the developer had always intended.