Just a classic gamer turned Dad of two, learning to balance the adult life thing with his favorite hobby: videogames. Luckily, GN lets me gush about everything now in my Evolution of a Gamer series, where I teach my son about games, and he teaches me about life. I also write other stuff. Twitter: RyanDJGN
XBL: Wolfwood RJ
Nintendo Network: 8bit4ever
While the majority of the "PC Master Race" would like you to think the sole reason they are different is the processing power of their graphics chipset and their realtime weather generators, I have found another difference in what kind of games exist on the platforms. Namely, I rarely see a game that touts the name "Simulator" on a console. Perhaps it's the necessity of multiple inputs that are best kept to a keyboard, but time and time again most games that fall into a simulation category end up stinking on home consoles. When I tried Sim City on the PS1, I just couldn't get into it. The ease of a mouse and keyboard on that game make controller limitations glaringly obvious. While I feel a mouse- and menu-based game could go over well on the Wii U with it's touchscreen interface, any game involving "simulation level" depth tends to sputter out on a console.
Wow. This game threw me for a loop. I received a review copy so nicely from the creators of the game, and while interested, did not know what I was getting into. I loaded up the game and went to finish my work on the PC to have a sultry 1920s female voice begin serenading my ears. It made me stop what I was doing and take notice. Even though nothing was happening on screen, I found myself captivated with the music. When starting the game, it surprised me again, as I originally thought it would end up being a two-dimensional platformer with some special tweaks for shadow play, but it is so much more.
Velocity Ultra was earlier released on the Vita, but now PS3 owners can get a shot at this downloadable title. At first glance, it may feel like another me-too scrolling shooter, but does it have enough variety to keep your attention?
Stealth, Inc has been on my radar for a while, but I've not been able to jump on it. The game started on PC (I am not a PC gamer and have a gerbil-powered PC), then it was published ofr Android (don't have), and then released on PS3 (didn't catch it) and then Vita (don't own), and finally it has landed on iOS devices. When offered the chance to review, I jumped. Does this renowned game survive the transition to touchscreen controls, or does it fumble blindly in the dark?
As we prepare for the next generation of games that have so much raw processing power, people are hard pressed to determine whether or not a screenshot is an actual photo. I find myself reviewing a game that would feel right at home if some genius had developed a 3D engine for the Atari 2600. When people are discussing how to get the most fluid and realistic AI interactions even, a game comes to me with no human interaction, and colored blobs representing animals either run or hide, and that's about it. In a world where maximizing your interactions with the most variety of gameplay possible over an 80+ hour campaign or a game digging it's claws into you for an unending multiplayer fragfest is the norm, a game dares to offer a solo experience with no voice chat, no massive open world, no enemies camping on the other side of the world ready to snipe you, no teabagging...and yet, I find myself captivated.
A few weeks ago I wrote a review of the first part of the Sorcery! Adventure, an old school choose-your-own-adventure for the modern gamer. The next installment in the series is out now, with more on the way. Will Khare's adventure offer more adventure, or will the quest for the crown fizzle away before you gain enough interest in the next episode?
Take a Metroidvania game, add in the frenzy of a four-player arcade beat-em-up, throw in a dash of online co-op with competitive scorekeeping, and add a healthy helping of dark humor and some basic RPG level up elements, and you’ll find something similar to the new game by Mighty Rocket Studios. Final Exam is a fun beat-em-up that truly flourishes in it’s full online capacity.
People play games on iOS devices. People read on iOS devices. Yet meshing these options have never seemed a popular option before. Steve Jackson's Sorcery pulls me back to my childhood hobby of reading Choose Your Own Adventure books while retaining the lush immersion of today's media.
Based on a gamebook series originally published back in my childhood in the Ancient Era that was 1983, Sorcery was originally a four-part book series similar to Choose Your Own Adventure books, although it was a lot more in-depth. Sorcery allowed you to choose your path through an adventure not only by direction but also by profession: you could choose to follow the warrior or the spellcaster's path. What's more, the four books in the series could be read as a whole, "saving" your progress as you went.
Here at GoozerNation, we've followed Psychotic Psoftware from creation through development and release of Power Up. Now that it's out, I thought it would be beneficial for everyone to see a retrospective discussion about how the process went, whether it's worth continuing after the initial attempts, and generally what it's like going from "dude at home making little fun programs" to "I have a game on Xbox 360."
Before I drop the interview and questions, please remember that right now the game is on sale for $1, and will soon go up to full price, so get it while you can (or wait with the intentional purpose of giving the developer more money). The soundtrack is available at Bandcamp, and the more you give it five-star ratings on Xbox the more prominent it will get on the marketplace! Help Psychotic Psoftware out all you can!
With no further ado.....
This week has been an adventure. To bring you up to speed, my family has medical issues that require healthcare that the current insurance plans cannot cover. We are low on funds, and my work pays 100% of my insurance but I need about 95% of my paycheck to cover my family. It's been suggested that we try for Medicaid, but my wife has looked at the specialists she needs due to a major medical issue that effects her life every day now, and NONE of them take Medicaid. It would be detrimental for my family to be stuck on Medicaid.
Now, why, you ask, is this gaming website reporting on this issue? Well, as a gamer, and knowing I am not the only gamer in the world old enough to worry about insurance, I figured that my adventure would be worth sharing, particularly in the fact that I could relate nearly every step of the way to a video game. Given the confusing nature of the new laws, I present to you the Gamer's Guide to Obamacare!