While the majority of the "PC Master Race" would like you to think the sole reason they are different is the processing power of their graphics chipset and their realtime weather generators, I have found another difference in what kind of games exist on the platforms. Namely, I rarely see a game that touts the name "Simulator" on a console. Perhaps it's the necessity of multiple inputs that are best kept to a keyboard, but time and time again most games that fall into a simulation category end up stinking on home consoles. When I tried Sim City on the PS1, I just couldn't get into it. The ease of a mouse and keyboard on that game make controller limitations glaringly obvious. While I feel a mouse- and menu-based game could go over well on the Wii U with it's touchscreen interface, any game involving "simulation level" depth tends to sputter out on a console.
Wow. This game threw me for a loop. I received a review copy so nicely from the creators of the game, and while interested, did not know what I was getting into. I loaded up the game and went to finish my work on the PC to have a sultry 1920s female voice begin serenading my ears. It made me stop what I was doing and take notice. Even though nothing was happening on screen, I found myself captivated with the music. When starting the game, it surprised me again, as I originally thought it would end up being a two-dimensional platformer with some special tweaks for shadow play, but it is so much more.
Velocity Ultra was earlier released on the Vita, but now PS3 owners can get a shot at this downloadable title. At first glance, it may feel like another me-too scrolling shooter, but does it have enough variety to keep your attention?
As we prepare for the next generation of games that have so much raw processing power, people are hard pressed to determine whether or not a screenshot is an actual photo. I find myself reviewing a game that would feel right at home if some genius had developed a 3D engine for the Atari 2600. When people are discussing how to get the most fluid and realistic AI interactions even, a game comes to me with no human interaction, and colored blobs representing animals either run or hide, and that's about it. In a world where maximizing your interactions with the most variety of gameplay possible over an 80+ hour campaign or a game digging it's claws into you for an unending multiplayer fragfest is the norm, a game dares to offer a solo experience with no voice chat, no massive open world, no enemies camping on the other side of the world ready to snipe you, no teabagging...and yet, I find myself captivated.
Take a Metroidvania game, add in the frenzy of a four-player arcade beat-em-up, throw in a dash of online co-op with competitive scorekeeping, and add a healthy helping of dark humor and some basic RPG level up elements, and you’ll find something similar to the new game by Mighty Rocket Studios. Final Exam is a fun beat-em-up that truly flourishes in it’s full online capacity.
While video gamers don't really tend to fall into the extreme sports category, motion controls allow them to have an extreme sports experience without leaving the comfort of their living room. If you put a fan in front of your face and crank it up to high, you can come pretty close to the feeling of base jumping with Skydive. Read on for a review, and a chance to win your own copy of the game!
I messed with Resident Evil and had fun. The scares and jumps were definitely cringeworthy, but there were plenty of pauses where you knew it was puzzle time, and eventually you would find enough ammunition or health upgrades that the savvy player would be a walking tank by the end boss. On the other hand, a friend showed me Silent Hill and I couldn't handle it. A town surrounded in thick fog, a character that is more everyman than supercop, with nothing more to prepare him for the apocalypse than what he had on him when it all hit the fan.
I have always been a lover of RPG’s. Ever since I first played Phantasy Star on the SEGA Master System I have loved games with a great story. When Dragon Fantasy Book I first hit PSN I knew I had to play it. It was a great game, though on the short side, and I looked for more with Book II. I can safely say with Book II I found more of the same I love.
In today's world of gaming, many developers have fallen into the "hand-held" market, and not by portable gaming standards. Instead, they look to hold your hand through the whole experience, offering a wonderful cinematic experience, but in turn sacrificing challenging gameplay. Yes, you are entertained, but at the cost of a solid replay experience.