The Bioshock series consists of games that define this generation of gaming. The franchise accomplished much in a short while and have left a legacy for all games to follow. So how did they do it? What was it about the Bioshock games that made gamers buy it and become hooked on the series?
Prototype is an open world action adventure game released way back in ’09. In it you play Alex Mercer, an ordinary man who wakes up one day on a morgue table with no knowledge as to who he is and how he got there. He also discovers that he has some truly incredible superpowers. Wanted dead by the military he flees for answers. All of this is happening while a deadly plague sweeps over New York City, turning humans into monsters. Honestly, the story isn’t that great (or original).
If any of you married guys out there are like me you're a late night gamer. My wife heads to bed around 9:30 and I settle in for a few hours of gaming. For the past 4 years or so I have used the Turtle Beach Ear Force x31 Wireless Gaming Headset. I really loved it. Its light weight, great sound, 360 mic and I could connect it to my TV. But I got a Sony Pulse Wireless Stereo Headset Elite Edition a month or so ago and all I can say is move over x31, there is a new headset in town.
Gemini Rue wowed adventure gamers in 2011 with it's gritty noir-style futuristic adventure storyline when it first released on Windows platforms. Now, this critically-acclaimed game is making it's way to iOS devices, offering more people a chance to try out this dazzling mystery/action/thriller.
Released on April 11th, Gemini Rue takes place in the Gemini star system in the 23rd century. The player finds themselves controlling two separate characters in divergent storylines that twist together as the plot develops. You alternate between Azriel Odin, an ex assassin searching for his lost brother while fighting the Boryokudan that he used to be a part of, and Delta-Six, a prisoner at a mysterious facility. All he knows is that he has tried to escape before, but was captured and his memory wiped clean. Azriel faces off against the Mafia-esque enemy forces and searches out people who can help him locate his brother. Delta-Six has to choose whether to trust the Director, who promises his freedom if he completes his training, and the other prisoners, who warn him of the impending doom he will face if he does.
The other day, when I made an animation for the Games from the 90s article, I showed it my son. He said he didn't like it. When I asked him why he didn't like it, he said that it didn't have enough Mario. This got me to thinking I should make an animation featuring everyone's favorite video game character, Mario. I went to the Goozex forums, where I know there are lots of Mario fans, and I asked everyone for their favorite image of Mario. I used the images that were posted in the forum for use in the interactive animation that you see below.
I recently joined netgalley.com after the publicist for Prophet of Bones contacted me to write a review. Since then, netgalley has been sending me some nice emails with different books to review. If you don’t know netgalley.com, it’s a site where authors can upload their books and book reviewers can download them for free, including the option to directly send manuscripts to a Kindle, which is what I do. Netgalley is really nice for independent authors looking for publicity and it provides a means for large publishing houses to provide e-format books to reviewers before the printed version is ready. For the big-name books, reviewers must request and be accepted before they can receive the book. But enough of netgalley, this review is about Protocol 7.
This gaming generation will be known for quite a few things. One of them will be the resurgence and interest in retro gaming; an idea Sony, Nintendo, and Microsoft took an interest in. Gamers saw remakes, ports, and other forms of retro games from the past make it to their favorite consoles. The big question is which one of them handled retro gaming better this generation?
LucasArts is no more. That's is sad, so many great games came out of the house that George built: Grim Fandango, X Wing vs Tie Fighter and dozens more. Disney said they are keeping the LucasArts name but they are shifting from in-house development to licensing games. So what does that mean for gamers?